using UnityEngine;
using System.Collections;
public class testScript : MonoBehaviour {
public GameObject cube;
public GameObject[,] stage;
void Start () {
stage = new GameObject[2, 2];
stage [0, 0] = Instantiate (cube, new Vector3 (0, 0, 0), Quaternion.identity) as GameObject;
stage [0, 1] = Instantiate (cube, new Vector3 (1, 0, 0), Quaternion.identity) as GameObject;
stage [1, 0] = Instantiate (cube, new Vector3 (0, 1, 0), Quaternion.identity) as GameObject;
stage [1, 1] = Instantiate (cube, new Vector3 (1, 1, 0), Quaternion.identity) as GameObject;
stage [0, 0].renderer.material.color = Color.red;
stage [1, 1].renderer.material.color = Color.red;
}
void Update () {
}
}