10-21 18:23:26.829: E/Unity(25129): A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 220 bytes) 10-21 18:23:26.829: E/Unity(25129): Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? 10-21 18:23:26.829: E/Unity(25129): 10-21 18:23:26.829: E/Unity(25129): (Filename: Line: 1652) 10-21 18:23:39.668: E/Unity(25129): RenderTexture.Create failed: format unsupported. 10-21 18:23:39.668: E/Unity(25129): 10-21 18:23:39.668: E/Unity(25129): (Filename: Line: 299) 10-21 18:23:39.668: E/Unity(25129): RenderTexture.Create failed: format unsupported. 10-21 18:23:39.668: E/Unity(25129): 10-21 18:23:39.668: E/Unity(25129): (Filename: Line: 299)
In Unity Editor, the game works, but in Android, it doesn't work because of Render Texture.