var myaudio:GameObject;
var player:GameObject;
function Start(){
myaudio = GameObject.Find('audio');
player = GameObject.Find('player');
}
function OnGUI () {
var X = 10;
var Y = 10;
var W = 120;
var H = 80;
if (GUI.Button (Rect (X,Y,W,H), "idle")) {
player.SendMessage("play_animation", "idle");
}
X = X + W + 10;
if (GUI.Button (Rect (X,Y,W,H), "walk")) {
player.SendMessage("play_animation", "walk");
}
X = X + W + 10;
if (GUI.Button (Rect (X,Y,W,H), "vertical_cut")) {
player.SendMessage("play_animation", "vertical_cut");
myaudio.SendMessage('play_ei');
}
}