function OnCollisionEnter(theCollision : Collision){ if(theCollision.gameObject.name == "Floor"){ Debug.Log("床に落ちました"); } }
function OnCollisionEnter(coll : Collision) { var obj = coll.gameObject; Debug.Log (obj.name); if (obj.name == "Player") { Destroy (gameObject); } }
coll.* * = relativeVelocity rigidbody collider transform gameObject contacts