1999 NVIDIA's GeForce256 (GPU) programmable shader -> control GPU on the fly 3.1 GPU Pipeline Overview GPU : geometry & rasterization configurability programmability vertex shader geometry shader? pixel shading? programmable shader 3.2 The Programmable Shader Stage common-shader core unified shader? common-shader core is API commonality Nonetheless, C-like shading language : HLSL, Cg, GLSL intermediate language (IL) shader model? assembly language machine language virtual machine shading language compiler 4-way SIMD(single-instruction multiple-data) bit mask swizzling? 3.5 The Geometry Shader 2006 optional geometry shader? metaball isosurface tessellation? fractal subdivision? 3.8 Effects Gooch shading いったん飛ばし、chapter4 Transformを先に読みます。
Real-Time Rendering | |
Tomas Akenine-Moller A K Peters Ltd 2008-07-31 売り上げランキング : 1190 おすすめ平均 最近までの動向が把握できる 調べたいことがあったら当たってみる本 三次元リアルタイムCGの百科全書 Amazonで詳しく見る by G-Tools |